Overcoming the Impact of Online Games through Literacy for Junior High School Students in South Tangerang City

http://repository.uhamka.ac.id/id/eprint/15779/

Overcoming the Impact of Online Games through
Literacy for Junior High School Students in South
Tangerang City

Romadlan, Said

Background: A form of communication technology widely played
today is an online game, which is a type of game that utilizes
computer networks. However, this type of game can cause addictive
effects in the long run, such as in the case of Islamic Junior High
School students Raudlatul Hikmah, thereby leading to decreased
learning performance. This research aims to provide online game
literacy training, such as the development, characteristics, and forms
of online gaming, regulation, ethics, and the effects of online games,
and tips on overcoming them.
Contribution: This research contributes to students’ understanding
of the development characteristics and forms of online games, as
well as the regulations, ethics, and their effects, to overcome its
negative impacts.
Method: Methods applied include sharing experiences in using
online games, presentations and discussions on its literacy, and
questionnaire and guided group discussions on online game
problems.
Results: The results showed that on the average, 82% of students
understand the development, characteristics, and types of online
games. Meanwhile, 96% understand its effects, while 85% have
adequate knowledge of the tips needed to overcome the associated
adverse effects.
Conclusion: In conclusion, the objectives set by this training
program can meet the target of providing online game literacy for
Islamic Junior High School students Raudlatul Hikmah.

http://repository.uhamka.ac.id/id/eprint/15779/1/artikel%20jurnal%20spekta-published.pdf

Unduh!

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